Prototype concept · for VR Motion Learning GmbH

The Tennis Esports Tour
deserves a fan hub.

Live-looking brackets, biomechanical player cards and a front-row seat to every serve — turning the Tennis Esports Tour from a website section into a destination that sponsors can measure and fans actually come back to.

Tennis Esports Tour hero
Vienna Open · QF2
R. Subramanian vs H. Solberg · 6-4 3-6 2-1
Top serve
221 km/h
S. Brunner · #3 seed
Pick a tournament

Follow the bracket, round by round

Click any match to play it live · click a player to open their card
For sponsors & broadcast partners
A measurable audience during every tournament week.
Real-time viewership, per-match engagement and player hero cards ready to be wrapped in sponsor placements.
Tour rankings

Top of the Tennis Esports Tour

Click a player for the full biomechanical breakdown
How the hub works

From VR headset to fan screen.

Every Tennis Esports match already produces rich biomechanical data inside the app — serve speeds, rally length, forehand and backhand accuracy. The Bracket Hub turns that data into the story fans actually want to follow.

1 · Live data feed

The VR app already tracks every serve, stroke and rally. The hub pipes that stream into brackets, scoreboards and player cards in real time.

2 · Player story

Each player gets a hero card: form, biomechanical signature, serve speed, rally tendency. Fans finally have a reason to pick a favorite.

3 · Sponsor value

Per-match viewership, dwell time and engagement become a measurable inventory — turn tournament weeks into a real revenue line.